raptorbox (
raptorbox) wrote in
raptornest2018-09-19 09:04 pm
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Magical Girl Meme

Pretty basic concept here, sometimes teenage girls have magic powers for fighting evil (or doing evil if that's how they roll) and that's just how it is. Usually it's a secret but maybe it's not?? Maybe there are also ways to get magic that don't require you to be a girl.
Who knows, it's up to you, this is a loose-concept/AU meme! Just warn for your violence/existential horror/embarrassing teenage sexual tension in the subject lines.
1. First Transformation: Surprise, you've got magic powers! And they come with a costume that you… probably like? Maybe you don't, I don't know your life.
2. Into Battle: Possibly connected to that last prompt, oh dang, there’s some kind of monster or something. Whether you’re new at this or not, you might wanna fight that before it wreaks too much havoc.
3. Confrontation: Those monsters (or disasters, or brainwashed minions, or whatever) have to be coming from somewhere. Whether it's the first time or the fiftieth, it's time for the hero(es) to come face to face with their nemesis.
4. Prep Time: Teams, whether they're good or evil, tend to work better if they have some kind of a game plan. Or maybe you can't predict your opponent's next move so you're just doing some team-building exercises, who knows.
5. Hostage Situation: Someone's been captured! Maybe the villains have taken a heroic magical girl prisoner, maybe the good guys have siccessfully captured one of their opponents, or maybe you're just a bystander/non-magical ally/love interest who… may or may not know why you've been kidnapped. It's a little awkward, but maybe this could be a good chance to talk.
6. Slice of Life: Not even magical girls can fight all the time, alright - but there's always a risk of worlds colliding. Maybe you're getting some well-deserved downtime, trying to go on a date, or just going to school like a normal teen. And… well, time will tell if it stays normal.
7. The Secret Come Out: You probably hoped this day wouldn't come (unless you were actually kind of hoping it would, like a weirdo), but here it is. Someone's found out who you are. Is it worse if they're a loved one or just some rando, who knows!
8. Wildcard: I can't tell you how to live your life, do what you want!
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Ginko flinches, and-- well, she almost avoids the shoe. It definitely does sort of smack her, which probably doesn't help her tone when she replies. "--You do not need to know that."
Besides which, she doubts Joker would be too interested in hearing about how Ginko doesn't have hobbies. People don't tend to like that, she's found.
Doesn't really matter, anyway, she figures. What's more important is grabbing that shoe and hurling it right back at Joker's stupid face, hoping to distract her long enough for Ginko to get a hold of her.
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Joker appears to turn on her heel, surging forward to get right in Ginko's personal space while reaching over to link their hands together. "Yer lucky that yer so cute, or else I'd never forgive ya."
It's an illusion, of course, while Joker tries to hide invisibly to buy herself a little more distance... but hopefully it throws her off a bit.
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"Look who's talking." Seriously, Joker, basically everything she's seen you do has been super rude in some way or another.
That said, she is... absolutely not prepared for that. She jolts back, wide-eyed, as Joker is suddenly right the hell there-- and then that reaction snaps back around, and she shoves her away, only tangentially thinking to try and grab a handful of energy.
Of course, there's none to take, and her hands pull back free of the clinging, gold-green threads she's gotten used to seeing. Of course. "Would you cut that out?"
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So she just has to let it not!
Which isn't to say she's completely weak or anything. While the illusionary double shatters into dozens of fragmented light, laughing all the while, the real deal makes it to the small pharmacy corner. The side door for employees is locked, obviously, which is sort of a problem... But it's not like she can call her Club back here to take care of it for her. So instead, Joker winds up for a nice kick and smashes through it. Good leg strength is apparently the trade off she's made for lack of arm.
Of course, that just makes it a give away on where she is... So Joker hurries in, hoping to make things quick before her magical girl buddy out there gets over.
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She slips in, sticking close to a wall and avoiding the broken glass. She’d rather get Joker by surprise, if she can; she twists a pin between her fingers, eye narrowing as she scans the room for signs of motion.
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"I don't suppose I could convince ya ta turn and go the other way at this point, huh?" she asks, making sure to throw her voice a little so she's not so easy to track down among the limited rows of medication.
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She creeps toward the sound of Joker's voice - but keeps a careful watch on her surroundings. Joker may be a lot of things, but Ginko doubts she's actually stupid enough to give her exact location away that easily. She's just glad that there is no way she could feasibly have set up some kind of trap in this limited time.
...Probably. She hopes not, anyway.
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...But yeah, no, that's the realm of impossible. Joker is a lot of things, and a liar can make her even more things so long as no one realizes that she's doing it... but she's still human in the end. And she can't make up a trap completely like this, besides what she immediately has on hand.
Still... Ginko lurking around like this is making it even more bothersome to get what she needs. Quietly picking up a random bottle- it's not the kind she needs after all- Joker adjusts herself before rearing her arm back for a toss. She just needs a little breathing room right now, as much as she loves Ginko's obsession with catching her.
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Goddammit. Of course it wouldn't be simple. As soon as it becomes clear that Joker isn't actually by the fallen bottle, Ginko's attention snaps away from it; at least she knows now that she must be in throwing distance, and the moment she gets even a glimpse of red hair or a glimmer of illusion-cloaked movement, she intends to move - probably starting with tossing a pin at her.
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Now she just has to get out. And with the counter windows shuttered, there's only one way.
Hopefully she won't be judged too hard for coming in hard and invisible with a kick to Ginko's knees.
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Ginko gives a startled yelp, but she was already tensed to react; she makes a grab for where she's guessing Joker's shoulder is, fired up to pull out a handful of life force. It won't be much; just enough to try and slow her down, hopefully get her powers to flicker. She would rather not risk accidentally... you know, sending Joker into a coma or something.
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And maybe a kick Joker tries to lodge right into Ginko's stomach to get her off of her, but who's counting. All Joker knows is that she needs to do is get off real quick. She's seen the kind of things that Ginko can do with those threads of hers, and she's nowhere near as tough as some of her beasties.
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The kick is at least enough to knock the wind out of Ginko, and her grip falters as she gasps and stumbles. The instant she's had even a moment to recover, though, she flings a pin at Joker, aiming for her hand.
She must be here after something, and Ginko wants to find out what.
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To avoid getting caught, she knows she should just make a run for it while she can... But after the mess tonight has become, then getting this is the absolute least she can do. There's no way she can just ditch it behind.
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"So rough, Ginko! Ya gotta be gentle with a girl's first time!"
-and yet, she's really, truly incapable of not saying shit.
That doesn't mean she's not desperate, and she tries to snake her arm up to grab a fistful of Ginko's hair. Anything to distract her, loosen her grip.
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Joker is, however, really making her wish that she could knock her out without fearing for her safety. She's halfway to getting a reply out to that bullshit when Joker grabs her hair, and she hisses through her teeth, twisting out another sliver of energy. She's more cautious this time, though; she can only risk taking so much.
So she'll just make a grab for that bottle with her other hand.
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For a brief second, the usual casual and taunting mask seems to slip off in response to Ginko snatching away the bottle. Joker is exhausted at this point, both from summoning her Club to what Ginko has pulled out... But adrenaline boosts can do a lot for a person, and magical girls aren't exempt from their existence. She tries to drive a knee up into Ginko's abdomen, frantic to get her to drop it.
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She stumbles to her feet, teeth gritted, and points another pin at Joker, stealing a brief glance at the bottle of pills. Just what is so important to her? "What, exactly, is all this about?"
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There's no slipping out of this now. Or, if there is, it would come at a cost, and it's not one that she's willing to pay. So Joker goes still down on the ground where she got dumped after not being able to get one up over Ginko, hair falling messily over her face. For once, not picture perfect.
If she's going to be pulling in on all her power... She can ease up on some of the stuff she's done just for fun.
"Wotcha think it is, Ginko?" she asks, struggling to pule a smile onto her face. But it's strained, dark, pulled tight as her brain races to think of what she can possibly do in this situation. What can she even say? What lie would be good enough? It's Ginko, ever cautious and wary and who hardly ever believed her even when she was telling the truth. There's no good answer, but maybe something that will incline Ginko to decide it's not worth fighting her over. "Just a lil' pain medication, somethin' ta sell on the side. All of ya are really makin' it hard for a decent girl like me ta make a livin'."
It's not true from the first word, with Joker's mind just running a mile a minute with whatever she can come up with. But all she can hope is that Ginko lets it slide, doesn't look too or think too hard or know the medication's name.
Because of course it's not painkillers. Those... They can live without, her and her family. Pain isn't anything new, and they make do with over the counter shit. Most of the time, it's nothing big - just her, or Dagger, or Beast, their missing limbs aching. They can survive that. And Doll, when her injured face aches, she claims the same, although they all fuss regardless.
But sometimes... Sometimes there's infection, to worry about. Stuff where it's a coin toss on if it'll get better or worse, and, if it's the latter, they can't afford to go to the hospital to get it treated. Hell, Doll is such a bleeding heart, she'd no doubt hold it in for as long as possible, and it'd be even worse.
So... Joker takes things into her own hands. She's been taking things into her own hands for years, and, the last three, it's just been a little different. The lie she spins is that she's found a nurse willing to sell her things on the side. A bleeding heart with an empty wallet that needs filling.
But this is the truth, and she doesn't now how she's going to snatch it out of Ginko's hands again. Not yet. Just - give her a couple of seconds.
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But. This is odd. It's not like Joker to drop appearances like this, even a little. And while Ginko can't quite pinpoint it just yet, there's something almost frantic about the way she reacts. It's not quite the same as her usual bullshit.
So why?
"Seems like an awful lot of effort to shill some painkillers." She holds carefully still, only allowing herself the briefest glance to see if she can read the label. She's no pharmacist, of course; she doesn't expect to have any idea what the long-ass string of chemical words mean.
But, hey, maybe she'll pick something up. Like a warning that these are super strong painkillers, do not sell if you're a teenage criminal. That'd at least lend Joker's story some credence.
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Just a simple little night out. Something vaguely enjoyable while she finished an errand. How was she to know that her lucky stars weren't shining in the sky tonight?
Still, she hopes she can get away with at least getting her feet back underneath her...
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No big ol' warnings that might make the contents look like an appealing product for drug dealing, and she only gets a glimpse at the name--
The name. Hang on.
Ginko's brow creases, just a slight twitch in her expression. "...the hell?"
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Joker freezes, wondering if Ginko has noticed what she's trying to do, or if she's seen something she hasn't... but then she realizes where Ginko is looking, and feels her stomach do some absolute bullshit.
"Somethin' up, love?" she asks, getting her feet in position. Okay. Okay. She just has to wait for the right moment, and she can jump her, maybe, get it out of her hand, and once that's it... Well, Joker guesses she tries this whole "frantically scrambling around like an arsehold" bit again. Maybe a little more successfuly.
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But now it's clicked.
She looks back to Joker and holds up the bottle, pointedly facing the label toward her. "These aren't painkillers."
The unsaid second statement is implied in her tone: And you know that. Joker's fumbling for this bottle has been too directed, to purposeful for her to have simply grabbed some pills without knowing what they are. And, frankly, if the desperation weren't suspicious enough, Ginko is pretty sure nobody is out there using antibiotics recreationally, even really strong ones.
So, seriously, what the fuck.
"What do you actually want these for?"
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